This is frowned upon within the Call of Duty community. Another method is the main player will keep killing the second player, who continually places their Tactical Insertion wherever the main player can easily shoot them and rack up kills or earn a MOAB. The main player/Survivor will either shoot through penetratable walls, killing the other Infected desperately trying to reach him, and get kills to illegitimately get a MOAB, or just simply wait out the time and illegitimately win the game. and places their Tactical Insertion exactly where the stand to ensure they permanently stay in that spot. All the while the second player gets Infected and blocks the path leading into the room where the main player is hiding/camping - doors, stairways, etc. Boosting/cheating in Infected: the main player will start off as a Survivor and hides in a common, hard-to-reach spot.Until enough players join the game in-progress, the enemy team, because it has more players, is always likely to win. If split screen players leave, the team they left becomes outnumbered by two players and at a disadvantage.It would also be difficult to tell which direction the enemy fire is coming from, thus be more likely to fall victim to flanking attacks. ![]() Listening for enemy movement, especially when using Sitrep/Amplify, will be more difficult due to the conflicting sounds from the other player's half of the screen. Playing as two players means double the noise that occurs in-game.It will be extremely difficult to take out an enemy that is head glitching. ![]() Acquiring distant targets, especially when sniping, will be more difficult, as everything will appear half their normal size because of this.
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